Games like DOOM Eternal
The three best games after DOOM Eternal are ULTRAKILL (faster, harder, and somehow more DOOM than DOOM), DOOM 2016 (the purer, looser version of the same rip and tear) and DUSK (the retro shooter that started the boomer-shooter revival and still leads it). Ten entries ranked below by what they keep: the speed, the dance, or the metal.
DOOM Eternal is a rhythm game wearing a shotgun: resources come from aggression — ammo from chainsaws, health from glory kills — so standing still is the only wrong answer. 91% positive across 217,000 Steam reviews for the most demanding mainstream shooter of its generation.
The ten entries below are ranked by how they keep that forward pressure alive. Some match the speed, some the puzzle-combat, one just matches the volume. One entry is a deliberate skip — a big, respected name that keeps getting recommended to Eternal players and answers a different question entirely.
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How we picked these
- Speed as doctrine: movement must be the main weapon.
- Aggression rewarded mechanically, not just aesthetically.
- Combat readable at 200 km/h — arenas, telegraphs, feedback.
- A campaign worth finishing, not a wave mode with lore.
- Steam ratings quoted per entry, from a genre crowd that does not flatter.
The list

01 ULTRAKILL
ULTRAKILL is the answer at the top of every thread for a reason: blood is literally fuel — healing means getting closer — and its style meter turns Eternal's dance into a full scoring discipline. 97% positive across 241,000 Steam reviews. It looks like 1996 and out-mechanics everything that looks like today.

02 DOOM (2016)
DOOM 2016 is the looser, heavier version of the loop you already love: fewer mandatory weapon-swaps than Eternal, more pure momentum, at 96% across 221,000 reviews. If Eternal occasionally felt like homework set by a brilliant teacher, 2016 is the same class with the fun parts doubled.

03 DUSK
DUSK is the revival's founding document: Quake bones, occult Pennsylvania dread, and movement so slick that bunny-hopping becomes the plot. 97% across 25,000 reviews. Runs on a potato, costs pocket change on sale, and its final episode is the genre's best-kept secret.

04 Titanfall 2
Titanfall 2 carries the movement half of the doctrine: wall-running chained into slides at speeds Eternal only reaches mid-dash — plus the best FPS campaign of its decade at 96% across 285,000 reviews. Less horde, more parkour; the level 'Effect and Cause' alone justifies the ticket.

05 DOOM: The Dark Ages
DOOM: The Dark Ages is the newest chapter, ranked honestly: slower and heavier by design — a shield-bash brawl rather than Eternal's aerial ballet — at 88% across 45,000 reviews. Good DOOM, different dance. Buy it knowing the tempo changed; skip it if the speed WAS the point for you.

06 Metal: Hellsinger
Metal: Hellsinger makes Eternal's secret rhythm literal: shoot on the beat or shoot weakly, with a metal soundtrack that crescendos as your streak climbs. 96% across 16,000 reviews. A short campaign and a perfect proof of concept — the loudest 'one more level' on this list.

07 Turbo Overkill
Turbo Overkill answers 'what if more' with a chainsaw leg: slide through crowds, buy cyber-augments, and watch the genre's most generous arsenal escalate past parody into art. 94% positive. The closest any retro shooter comes to Eternal's upgrade-driven power curve.

08 AMID EVIL
AMID EVIL is the dance with wands instead of shotguns: a heretic-descended fantasy shooter whose weapons rethink what ammo even is, at 93% positive. Prettier and stranger than its retro peers — the palate cleanser between meat-heavy campaigns.

09 Prodeus
Prodeus is classic DOOM rebuilt with modern blood-splatter budgets: chunky, readable, generous with gore and secrets, at 92% positive. The least demanding entry here mechanically — which makes it the right Tuesday shooter between ULTRAKILL prestige runs.
SKIP10 Serious Sam 4
Skip Serious Sam 4 as your Eternal follow-up — Sam is a backpedal-and-hold-fire genre, the exact opposite doctrine of forward-pressure combat, and the 83% rating comes from fans of that older religion. If you want Sam anyway, the classic Second Encounter is the better sermon. For Eternal's dance, ULTRAKILL and DUSK are the true heirs.
Similar but different

Ghostrunner
Ghostrunner keeps the speed and removes the health bar: one hit kills you, one slash kills them, and the dance becomes a puzzle you solve at sprint speed. 91% across 66,000 reviews.

Hades
Hades is the same aggression-rewarded loop from an isometric seat: darting through crowds, resources from momentum, death as a lesson plan. 98% across 307,000 reviews. Eternal players tend to click with it in minutes.

Cuphead
Cuphead isolates the boss-dance: patterns learned by dying, executed at full sprint, drawn like a 1930s cartoon. 96% across 219,000 reviews. The discipline of a Slayer Gate with none of the ammo economy.
FAQ
Is ULTRAKILL really better than more DOOM?
It is the only shooter whose mechanics go deeper than Eternal's — blood-as-health forces the aggression Eternal encourages. The retro visuals are a filter some bounce off; past it lies the genre's highest skill ceiling, rated 97% by a quarter-million people.
Should I play DOOM: The Dark Ages or DOOM 2016 next?
2016 if Eternal's speed and flow are what you want more of; Dark Ages if you are curious where the series went — it trades aerial speed for shield-bash weight, and its 88% rating reflects a good game with a changed tempo.
What here runs on a weak PC?
DUSK, AMID EVIL and Prodeus were built for it — all three fly on integrated graphics. ULTRAKILL is also famously light for what it does. Check our low-end PC list for the broader answer.
I want the speed but I am tired of demons and gore. Anything?
Titanfall 2 (military sci-fi, restrained gore), Metal: Hellsinger (stylised), and Ghostrunner (neon cyberpunk) all deliver the velocity without the viscera economy. AMID EVIL's fantasy setting is the gentlest on the eyes.
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